I’m not usually a suicide ganker. I occasionally grab a friend and we’ll park a pair of Tornados behind a mission station and scan Tengus as they pass by and murder them for profit. I’ve been doing the occational bit of ganking with the New Order and that’s gotten me a little more interested in suicide ganking.

 

As is my usual method, I tried to look at the mechanics of this in a fair bit of detail and to that end I made a chart looking at pretty much everything that I thought would make a decent suicide gank platform, from destroyer through battlecruiser. This covered gallente and minmatar (in both AC and Arty flavours). Amarr and Caldari would do reasonably well I’m sure, and I wouldn’t turn my nose up at a Cocercer helping my Cata blow up some exhumers, but I pride myself on not being a snob, so your mileage may vary.

 

I won’t detail every fit. Just know that things labelled meta 3 are meta 3 guns and damage mods, things labelled t2 are t2 everything, drones are included in these calculations and the Ruppie fit includes a HAM launcher in its utility high. Volleys and ROFs that have a slash in them denote guns and then drones, or in the case of the ruppie guns/launcher/drones. The times for the various sec levels are based on research done by Tippia.

suicide ganking maths

 

(Excuse the size. ¬†Full sized was way too big and apparently this blog doesn’t support custom sizes.)

Now my usual method is to look specifically for Tengus undocking from mission hubs, but I figured I’d see if there were other targets avalible.

 

First, I thought of Incursion runners, as they tend to have very pimp boats and are quite centralized. Additionally, they often link their boats in the incursion channels, so you can just monitor those and look for those specific targets. It’s probably a good idea to ship scan them before you pull the trigger.

 

The Valhalla Project chat was a bit slow when I popped in there, so I sat more than twenty minutes and only saw a Vindi and a Loki linked, other than logi. So I did some Pyfa work to see what was up with them.

 

[Vindicator, Incursion Vindi]

Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Gist A-Type EM Ward Field
True Sansha Stasis Webifier
Core X-Type 100MN Microwarpdrive

Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
[Empty Rig slot]

I did the work on this and found that if you were to hit it with its hardeners on it would have 102k EHP against omni. Antimatter only brought it down to 97k EHP, making it not a great choice for a suicide gank. On the other hand, if you hit it with its hardeners off, then that EHP became 49.1k against omni, going as low as 47.3k EHP against EM ammo.

 

There is 1.3b worth of mods off of this, and if you assume a 50% drop rate you’re going to get 650m out of this. In a 0.5 four Catalysts could get this done, although I’d recommend five for safety. If you’re shorter on manpower, two t2 Taloses could do this and still break a profit of roughly 450m if you recovered whatever drops fell off the shooters as well.

 

Next up was the Loki, which was a very suprising fit, as it appeared to have a tank that was essentially non-existent. The channel it was posted in seemed pretty pleased with it, though, so this must be acceptable for them.

 

[Loki, Incursion Victim]

Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Gistum A-Type 10MN Afterburner
Gistum C-Type Adaptive Invulnerability Field
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Rapid Light Missile Launcher II

Medium Projectile Metastasis Adjuster I
Medium Projectile Burst Aerator II
[Empty Rig slot]

Loki Engineering – Power Core Multiplier
Loki Defensive – Adaptive Shielding
Loki Offensive – Turret Concurrence Registry
Loki Propulsion – Fuel Catalyst
Loki Electronics – Immobility Drivers

This thing has 26k EHP to omni. That goes down to 19.4k if its hardener is turned off. The mods are 1.2b, so the revenue on it is about 600m.

 

Given my chart above, two t2 Catas or three meta 3 Catas could hit this for something to the tune of 12m cost. The Caldari equivalent of this is the sort of thing I look for when going Tengu hunting in 0.9 or higher, although in those cases the best tool for the job is a pair of Tornados.

 

But incursioners fit for resist and buffer and rely on logistics to sort their tank for them. Active tank ships are typically much squishier with respect to raw EHP. I already knew what sort of thing I was looking for in a Tengu, so I went in search of a well-regarded and somewhat pimped out Golem fit, as that’s stereotypical of rich carebear mission runners. I found the following fit on failheap.

 

[Golem, Mission Victim]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Capacitor Flux Coil II

Gist C-Type Large Shield Booster
Pith B-Type Shield Boost Amplifier
Caldari Navy Adaptive Invulnerability Field
Caldari Navy EM Ward Field
Gist X-Type Explosive Deflection Field
Target Painter II
Cap Recharger II

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Small Tractor Beam II
Small Tractor Beam II
[Empty High slot]

Against omni the above has 60k EHP and reps 390/s, while with everything off it has 39k EHP. What this means is that if you warped into this guys mission space (assuming he was sitting on the warpin, as he may not give you the chance to slowboat over to him) you could three something like two vexors and a brutix. Some of the dps would be absorbed by the targets active tank, but even assuming that the rats in the mission were doing him no damage, you would still manage to get the kill for something to the tune of 700m average drop.

 

Of course it would be much more ideal to hit them when they aren’t expecting it, such as when they’re autopiloting, meaning you would only need to use something like two vexors or four Catalysts.

 

I found similar results for things like pimped out CNRs, Macharials, Nightmares and Vargurs.

 

So, with that in mind, excuse me while I go scanning down mission boats.